uπ Menu – radial menus with unity3d’s new ui system

Recently we needed a radial menu for our game Gearstone Wars. As I started to implement one I pretty soon realized, that – even though this was a pretty special an unique of menu – we might need similar menus pretty often. Also you can see radial menus pretty much anywhere nowdays, because the majority of today’s games is targeted to run on consoles, or at least with gamepad support in mind to be able to employ a console version later on (so does Gearstone Wars). Continue reading “uπ Menu – radial menus with unity3d’s new ui system”